![]() Also a word of warning to everyone reading, if you think most people in this game aren't going to be like Atreties, you're mistaken, put your expectations in check because 9 out 10 times him or someone like him will be there to blow up your "artfully" built ship. You can orientate this block in all 24 directions like a rail block. ![]() It can be all station building and floating around to acquire resources, and combat could be FPS shooter-PvP taking objectives on a station. Place down exactly one shipyard core anchor anywhere within the arcs internal width / height. The entire game can be played without a single ship. But this is not the main game, its a subset of potential options due to the tools provided. The only solution is to either implement "cosmetic" blocks that you can layer over your ship that don't take up power/weight or some way to disincentivize cubes/spheres.Īs for the the topic at hand, I'll most likely try to find a certain compromise between more efficient boxy military designs while not looking I'm completely devoid of style. Theres an element of ship design and building. This turns off a lot of new players from getting into the game because they see trailers and screenshots of cool and unique ships only to find out everyone is flying around in death cubes and not doing so puts you at a disadvantage. However this stifles creativity, not that you seem to be concerned with that. The shipyards are not yet in place so speculating on how they will work to justify a bad UI setup is rather pointless. In almost all games that allow to build your own ships (Avorion, Emperyion, Starmade, ect.) the player-base quickly devolves in to building battle cubes because they are the most efficient way of combat. Posted by gaeasSon at Monday, SeptemNo comments: Email This BlogThis Share to Twitter Share to Facebook Share to Pinterest. Im taking October off I had planned to do a tutorial entry, but Im overloaded with other priorities. ![]() Though putting that aside your statement brings up a good point that many games in a similar vein such as Starbase have failed to address, and that is the power of function over form. StarMade Shipwright Monday, September 30, 2013. Click to expand.Judging from this and your other posts you must be fun at parties. ![]()
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